Social Things_02 ↓ First Presentation

We had to make a first presentation in the presence of the alumni Rania Svaronou and her colleague Riccie Janus working at IBM. In this 5 mn presentation, I presented the Slow Movement and its main sub-movement I’m interested in which is Slow Design, with its main principles: craft engagement with meaningful, to bring sustainability.

You can read more on that subject with the paper The Slow Design Principles (2008) by Carolyn Strauss and Alastair Fuad-Luke. Again Alastair Fuad-Luke, I think that his paper ‘Slow Design?’– A Paradigm Shift in Design Philosophy? (2002) started it all by coining the term. I also found a pretty interesting paper about Slow Technology instead, Slow Technology: Designing for Reflection by Lars Hallnäs and Johan Redström (2000).

Plus, the video made for the paper Slow Design for Meaningful Interactions (2013) by Barbara Grosse-Hering, Jon Mason, Dzmitry Aliakseyeu and Conny Bakker, is pretty good to rapidly understand what lies behind Slow Design.


Particularly the last part: “It’s about slowing interaction down at the right moment!“, which reminds me of what Carl Honoré wrote – whom I remind is the one that popularized the Slow Movement: “The Slow Movement is not about doing everything at a snail’s pace. […] On the contrary, the movement is made up of people like you and me, people who want to live better in a fast-paced, modern world. That is why the Slow philosophy can be summed up in a single word: balance. Be fast when it makes sense to be fast, and be slow when slowness is called for. Seek to live at what musicians call the tempo giusto – the right speed.”

Last reference before I’ll go into my presentation. This talk given by William Odom shows various examples of what is Slow Interaction Design:

I also presented two decisions, despite having a prototyping idea: I didn’t want to do anything with an app nor a wearable device as I mentioned there are already good options out there, plus the fact that I actually want to get off the screen to craft a tangible object. For example, I’m pretty fond of these vintage calendars, I own several of them back in my parents’ place. They act like they should – that is telling you the day it is, and I also bizarrely enjoy the fact that you have to turn the handles to literally switch to another day.

Hence, there are interactions and gestures I’m missing in the digitalized world, and I’m trying to ideate to fill these gaps. Still, I’m thinking it might be too literal to even refer to the notion of time in my object. As I go on my contextual research, I actually mostly find projects focused around the notion of time. Here are examples from the Slow Tech exhibit curated by Wallpaper and Protein at the London Design Week. Nicolas also referred me to the Slow Watch project, and Betty linked me to the pretty similar Hidden Time Watch project. Pure counter reaction: I want time out of my object.

One feedback I got from the presentation I particularly retain is: “It’s not about the technology coming to us but us going to technology“, acting as a pretty good reminder of my previous references. Quoting Nina Simon in the Participatory Museum, “Imagine looking at an object not for its artistic or historical significance but for its ability to spark conversation“, I’m thinking my object might actually fall down that path.

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